The Canvas of Ryan Sadwick

Tag Archives: game development

 

Pong Kombat 2: Picking apart a game we made when we were 16 years old.

Jul. 1st | Posted by 8 comments
In the summer of 1996, my best friend Arturo and myself decided to make a sequel to Pong Kombat. While that was over 15 years ago, the experience provided an immense amount of insight into game design and development. Pong Kombat 2 Picture this: summer in Florida with only 3 months of school left, we [...]

Quest for Glory 4

Dec. 19th | Posted by 1 comments
What a great game. I just completed it as a Magic User. Now I’m playing it again as a Paladin. I found my Quest for Quest 4 CD and I was so damn excited. The land of Mordavia is one of the best settings for a game, it started to feel like home when I [...]

Halloween Decorations with… The Decorator Pattern and Flex.

Oct. 16th | Posted by 1 comments
During the next three months, all of us will be seeing many decorations from around the world. Since I just finished decorating my place with the usual ghosts, spiderwebs, and pumpkins, I was inspired to use the decorator pattern to decorate a pumpkin in Flex. Imagine a pumpkin, plain and orange, nothing special. Then, decorate that pumpkin [...]

as3isolib alpha released for Flex/Flash

Oct. 13th | Posted by 3 comments
Justin Opitz released an alpha of As3isolib is an open-source ActionScript 3.0 Isometric Library developed to assist in creating isometrically projected content (such as games and graphics) targeted for the Flash Player platform. I was eager to check out this library with Flex.  I was messing around with an example file that came with the current release and hooked in some [...]

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