The Canvas of Ryan Sadwick

Tag Archives: maya

 

Attaching Subdivision Surfaces in Maya

Aug. 20th | Posted by 1 comments
There are different methods of attaching a Subdivision Surface in Maya. These techniques are not explained in Maya’s documentation in-depth. So if you model in Maya’s subdivision surfaces, you might want to bookmark this page. Manual attach attaching a subdivision surface to itself Proxy mode- delete any faces. Position geometry together Use Point Snapping (V) [...]

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Dealing with slow results with Maya Subdivision Surfaces

Aug. 20th | Posted by 1 comments
Here are some solutions for getting around your SubD model if navigation and editing becomes slow. Slow SubDs in Maya Here is a nice cheat sheet on dealing with slow subdivision surfaces in Maya. I came up with this years ago while working on a short film. Since my site has gone through several iterations [...]

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Using Final Rig for Maya

Aug. 19th | Posted by 2 comments
Final Rig is a Maya Mel script that was created by the brilliant folks at Radiant Square. Sadly, Radiant Square went out of business years ago, so there isn’t any support. Final Rig makes setting up character rigs a lot easier since it automatically generates rig controls for you. I am going to show you [...]

Drive on Mars

May. 1st | Posted by 0 comments
Internship for Drive On Mars. It was exciting to work on the Drive on Mars project, which allowed me to work with real data from Nasa, the Mars terrain. Glimpse into my workflow: Working with large geometry sets, I developed a Maya Mel script that allowed our team to handle large model data from MojoWorld, [...]

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